TOMORROWISLAND – A CLIMATE CHANGE GAME
GAME DESIGN & VISUALS
Tomorrowisland is a climate change puzzle game with procedurally generated level design. The game design objective is to explore the possibilities of creating a structure for a game with endless gameplay by adding narrative elements and ”chapters” to give the player goals and a feeling of progression. The game teaches the player about climate change mechanics and the effects to our nature and also provides a challenging puzzle experience.
Responsibilities: Lead game design & vision, Core puzzle mechanics, 2D and 3D game visuals & animations
Programming, level design, game design: Miro Aurela.
MA thesis project, Aalto University 2022–.
PM me for testing the game!