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TOMORROWISLAND – A CLIMATE CHANGE GAME

 

GAME DESIGN & VISUALS

Tomorrowisland is a climate change puzzle game with procedurally generated level design. The game design objective is to explore the possibilities of creating a structure for a game with endless gameplay by adding narrative elements and ”chapters” to give the player goals and a feeling of progression. The game teaches the player about climate change mechanics and the effects to our nature and also provides a challenging puzzle experience.


Responsibilities: Lead game design & vision, Core puzzle mechanics, 2D and 3D game visuals & animations

Programming, level design, game design: Miro Aurela.

MA thesis project, Aalto University 2022–.

PM me for testing the game!

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